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Written by Gildagor
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Thursday, 18 April 2013 16:50 |
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 Ji-Kun first kill on 14th April 2013
After dealing with the cheap Hydra-clone, it was time for Ji-Kun. Every fight in throne of Thunder favors rangeDPS over meleeDPS up to Ji-Kun. Really only "up to"? Let's take a closer look to see if this is a fun fight for melee. You have to fight this bird boss on a plattform that gets covered in green goo. You may stand in it, but it hurts; so better don't. Regularly the boss tries to push everyone off the plattform. As melee you have an advantage, because you are close to the boss (yay!); BUT: the pushback is strong enough to push you out of melee range, and without runspeed increase even of the plattform (doh!). As for the green goo, it's targeted at a player's position and leaves a permanent puddle. More melee, more puddles close to the boss. And guess what, his hitbox aint big (doh!). You could move the boss from the center, but that greatly increases the risk of being pushed off the plattform (doh!), not really a good idea ... Apart from that, there's nothing special to do on the central plattform, so you just flail at the boss.
But wait, there is this nest-hatchling mechanic, where you have to fly to other plattforms and kill adds! That sounds cool! Except, any rangeDPS can do it and if you are not a "cleaving"-melee, every ranged can do it better (doh!)
So, is Ji-Kun a fun fight (for melee)? Maybe when you are allowed to fly. Is it a good fight to bring melees to? Well, count the "doh!" vs the "yay!" ...
It is not a difficult fight. A bit of positioning and a flight team that does it's job (hint: bring Elemental Shamans, if you don't have warrior(s) (doh!) ), and this overgrown rooster is quickly dinner food. |
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Written by Gildagor
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Monday, 15 April 2013 14:53 |
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 Tortos first kill on 14th April 2013
When it comes to the Tortos fight, you can't help but wonder, what the heck was going on when the designers fleshed it out. All boss fights can be put into roughly five categories: 1) tank'n'spank DPS check: kill the boss in the alotted time, if you can't do it, you loose; 2) positioning fights: be or be not at a certain spot for an effect, if you fail the effect does kill you; 3) control fights: manipulate either the boss or your surroundings to your advantage, if you don't you die 4) add fights: apart from the boss, you have to deal with other hostile creatures, if you don't you fail; 5) coordination checks: x people have to react to a situation in a predetermined fashion, if they don't, you're out. Nowadays many raid bosses are a combination of 2 to 3 of these categories. But for Tortos, the designers took the route of "how much can we cram into one fight". And the result was four categories in a single fight: positioning, control, adds and coordination. That's a hell of a lot given that those catagories can and usually are interwoven with one another. You get a whooping seven mechanics you need to deal with, at the same time, right from the get go. Okayokay ... effectively it's only five, but with most other bosses you have effectively 3 out of a pool of 5 present, tops. Nonetheless we got around to it.
Afterwards it was time for Magaera. Considered the loot boss, he/she/it became exactly that. Kill the head, heal through the AoE, and get the bad stuff away from everyone else. Maybe it was easy, because we "cheesed" it, like probably everyone else, with not killing the blue head. Or maybe because after Tortos you are still in overdrive and having to only deal with 1 or 2 things is suddenly very easy.
 Magaera first kill on 14th April 2013
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Giant Bug's Legs pulled out |
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Written by Gildagor
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Wednesday, 23 January 2013 18:34 |
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Ever since the PTR server was introduced, all the current raid fights are well known long before they hit the live realms. The first day of a raid tier and one can hop on the Internet and find guides for every new raid boss and thanks to video sharing sites like youtube, one isn't confined to a plain text description, but can watch the fight from different perspectives.
Every once in a while you still stumble about a boss were non of the established tactics work, for you. Such a boss was Garalon for us. We tried with tanks kiting, healers kiting, ranged kiting, tanks and healers kiting, we tried two healers, we tried three; two ranged, three ranged, even four ranged ... nothing seemed to do the trick. In the end, we went with what we usually have the most of: melee. And 'lo and behold, we pulled his legs out as easily as swatting a fly. |
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Why did it have to be ghosts?!? |
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Written by Gildagor
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Friday, 26 October 2012 18:39 |
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Being a Azerothian archaeologist is not for the faint of heart. During your travels you will inadvertently encounter monsters of all shapes and sizes. And sometimes even dragons. They all try to prevent you from getting your hands on the artifacts you are seeking. Gildagor Jones has seen his share of monsters over the years, but no other is creeping him out more than ghosts. Having to face four ghosts in the inner vault was a lot to bare. Luckily for Jones, his fellow band doesn't share his disgust for ghosts and put them to their eternal slumber without batting two eyes. |
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